lookiatlantic.blogg.se

Langrisser gamepedia
Langrisser gamepedia









In addition, there exists unique upgrades for the soldier type that will further refine their role, as well as unique upgrades for particular soldier units (such as Elite Infantry or Inquisitors). Upgrading your soldiers is done on a per-type basis (so Infantry will not share progression with Cavalry, for example). Upgrading your soldiers becomes extremely important as they essentially make up half of your unit. Soldiers can be upgraded via the Training Grounds, which is unlocked at (level). Mages, Aquatic, and Assassin units exist outside of the affinity system. This applies to both Heroes and Soldiers. While a dedicated unit may be better, sometimes hybrid compositions work better than pure ones.Īs a reminder, Langrisser Mobile follows an affinity system. You can field Matthew with Lancer soldiers to protect him if you expect to be running into enemy cavalry. For example, you have an Infantry Hero, Matthew. It is possible to use a different type of Soldier from your Hero. Some skills can bypass this order by dealing damage to both the soldiers and the hero, or just target the hero directly. Once all the soldiers are slain, damage received will begin going towards your hero instead. When taking damage, damage received will first be allocated to the soldiers. Soldiers generally serve as the first line of defense for your heroes. The current in-game English translations can be a bit off at times, so on occasion you may see Soldiers referred as Troops (and then sometimes Troops means the entire unit, including your Hero. When Soldier HP is 100%, ATK increases by (10%-20%).Soldiers in Langrisser Mobile make up one half of your unit, with the other half being your Hero. When battling against Demons, ATK & DEF increase by (20%-30%). When attacking, (20%-30%) chance to reduce enemy's DEF by 20%. When attacking, unit damage decreases by (40%-20%). When soldier HP is at 100%, ATK and MDEF increase by (15%-45%). When Soldier HP is >80%, DEF increases by (10%-30%). When battling against Demons, ATK & DEF increase by (15%-45%), MDEF increases by (15%-45%). (7%-20%) chance to deal a random debuff.īefore attacking, (30%-75%) chance to reduce enemy's Mobility by 2 and decrease DEF by 20%. When attacking, unit damage decreases by (30%-10%). Unit's normal attack range increased by 1. If attacked when your HP is above 50%, (30%-100) chance to decrease damage taken by 50% before entering battle. When hero's class is Unicorn Master: When attacked with a magical attack and entering battle, damage dealt is increased by 10%.Ĭomplete Legendary Shuraba with Tiaris's help.Ĭomplete "Iron, Blood, and Hate" with Tiaris' help. When hero's class is Maiden Knight: When attacking, damage dealt is increased by 10%.

langrisser gamepedia

When hero's class is Unicorn Master: When attacked with a ranged attack, physical damage taken decreases by 10%. When hero's class is Maiden Knight: When unit has 100% HP, damage taken decreases by 10%. Hero's ATK & INT & SKILL increase by 15%.Ĭomplete Don't Want to Grow Up with Dieharte's help.

langrisser gamepedia

In addition, dispels 1 buff.Ĭomplete Mature Character with Gerold & Layla's help. Attacks all enemies along 1 line, dealing 0.33x AoE damage. Attacks a single enemy, dealing 1.3x damage. Heals affected allies for 3x caster's INT. Damage of multiple units within range increases by 15% and damage taken is reduced by 15%. When attacking, increases damage dealt by 30% and reduces damage taken by half. Immune to stun, unbuffable, and Mobility Reduction effects. Increases the MDEF of multiple units within range by 30%. Restores HP of multiple units within range (3x caster's INT). Grants immunity to ATK & INT reduction, and effects that silence active skills. After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Immune to DEF & MDEF reduction effects and healing negation debuffs. Restores HP to a single unit (5x caster's INT). After taking action, other friendly units within 2 blocks (not including this unit) gain : After battle, there is a 50% chance to recover HP equal to 3x Tiaris' INT.Īfter taking action, other friendly units within 2 blocks (not including this unit) gain : After battle, there is a 60% chance to recover HP equal to 3x Tiaris' INT.Īfter taking action, other friendly units within 2 blocks (not including this unit) gain : After battle, there is an 80% chance to recover HP equal to 3x Tiaris' INT.Īfter taking action, other friendly units within 2 blocks (not including this unit) gain : After battle, there is a 100% chance to recover HP equal to 3x Tiaris' INT.











Langrisser gamepedia